A downloadable game

NOTE**** These games are not downloadable, these are games that I have worked on for a bit for class or on my own free time to test new learning opportunities.

Prototypes:

All prototypes had succeeded in terms of what I sought out to accomplish with each one. (ie: the games worked and played well)

FPS game:

This was a challenge for myself. I wanted to see if I could create movement and shooting for a first person shooter game. After everything was implemented, I wanted to see if I could make it accessible for network play in the time frame that I had given myself.

Isometric action-adventure:

I wanted to see if I could make good movement and camera control scripts for an action-adventure game.

VR game:

Testing to see if I could make a vr game in one week. In this game, the player stands in the middle while enemies of a variety of different color walk towards them. The player must match cannonballs to the enemy's color in order to defeat them.

Boxing game: 

I was challenged to make a game in one week utilizing an unorthodox controller. This game was made to use a midi-keyboard. 

One button game:

Make a game where you are only allowed to use one button (or key on keyboard). In this game, you play as a rabbit that has to make it to the end of the street. The player must run into enemies in order make it to the end of the street. Each level's enemies were procedurally generated.

2v2 local multiplayer game:

2 players play as hiders while the other 2 play as seekers. Hiders and seekers are hidden from each other's views. Players were only allowed to see players of the same team. Hiders were tasked with reaching terminals and uploading files while hunters just needed to stop the hiders. Each level was proceedurally generated. 

Walking simulator:

This was a challenge to "create a game in your least favorite genre".  The gameplay consisted of walking throughout the scene and finding Polaroids around the room that would unlock a cutscene from the main characters memories.

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